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PYZSB

RULES & PRACTICE

How to Play Rummy 500

Play Rummy 500 ↗

Game guide · PYZSB

Rummy 500: instructions and practice

Keep the active rule in mind. Score for cards you meld or lay off, subtract cards left in hand, and reach a total of 500 points. Check the relevant controls before continuing. Before making a move, check the cards in view. Each player starts with 13 cards from one 52-card deck. This version has no jokers. Return to the explanation when a decision is unclear.

One deck, two players, no jokers; open melds and layoffs; low-run Ace = 1, other Ace = 15. Going out need not end with a discard. No out-of-turn calls, deposits or prizes. Current hands save locally.

Practice beyond the first move

Begin with the objective. Draw from the stock or select a card in the discard history. Picking a buried discard takes that card and every card above it. Check the relevant controls before continuing.

The challenge in front of you

Score for cards you meld or lay off, subtract cards left in hand, and reach a total of 500 points. Return to the explanation when a decision is unclear. Use the rule sheet as a reference.

Work through the instructions

  1. Each player starts with 13 cards from one 52-card deck. This version has no jokers.
  2. Draw from the stock or select a card in the discard history. Picking a buried discard takes that card and every card above it.
  3. A buried discard must immediately be used in a new meld or added to an existing meld. The game prevents ending the turn before this is done.
  4. Select three or more cards and choose Lay selected meld for a same-suit run or a three/four-card set.
  5. Select one hand card, then tap a table meld to lay off. You earn the value of your own cards even on an opponent’s meld.
  6. Discard to end a turn. Playing your last card in a meld/layoff can also end the hand. The stock running out ends the hand for scoring.
  7. Round points equal melded value minus remaining hand value. Aces count 15 except in an A–2–3 low run, where they count 1. Number cards count face value; faces count 10.
  8. Continue until a player reaches 500 with a higher score. A tie continues. No out-of-turn Rummy calls are used.

Choosing and moving on screen

Tap a card to select it. Use the labelled pile and action buttons. Sort by rank or suit; the hand wraps onto additional rows on a phone. Open Discard history to choose a buried card. The same rule applies on a phone and on a computer. For a calm first round, focus on one decision.

An example to follow

If you meld 52 points and retain 17 points, your round score is +35. If a buried 7♥ is taken, it must be used immediately, for example with 5♥ and 6♥. Take the next action only when the current step is clear.

Notice this detail

Before making a move, check the cards in view. Cards above a buried discard also enter your hand. Picking up a large pile can cost points if you cannot play those extra cards. Return to the explanation when a decision is unclear.

Clarifying the way this game works

What is the aim?

Score for cards you meld or lay off, subtract cards left in hand, and reach a total of 500 points. Work at your own pace. The same rule applies on a phone and on a computer.

How do I use the controls?

Tap a card to select it. Use the labelled pile and action buttons. Sort by rank or suit; the hand wraps onto additional rows on a phone. Open Discard history to choose a buried card. A clear plan starts with the current position. Use another round to revisit a decision.

Which format is available?

One deck, two players, no jokers; open melds and layoffs; low-run Ace = 1, other Ace = 15. Going out need not end with a discard. No out-of-turn calls, deposits or prizes. Current hands save locally. Take a moment to read the table. Return to the explanation when a decision is unclear.

What should I check before a move?

Cards above a buried discard also enter your hand. Picking up a large pile can cost points if you cannot play those extra cards. Keep the active rule in mind. Return to the explanation when a decision is unclear.

Can you give an example?

If you meld 52 points and retain 17 points, your round score is +35. If a buried 7♥ is taken, it must be used immediately, for example with 5♥ and 6♥. Look at the complete hand before deciding. Use another round to revisit a decision.

Can I take a buried discard?

Yes, if that selected card is immediately usable in a meld or layoff. You must take every card above it too. Take a moment to read the table. Check the relevant controls before continuing.

Who scores a card added to another player’s meld?

The player who laid that card earns its value. Card ownership is tracked separately from the table meld. Take a moment to read the table. Check the relevant controls before continuing.

Can scores become negative?

Yes. If remaining hand value exceeds your meld points, the difference is subtracted from your match total. Begin with the objective. Use another round to revisit a decision.

Must I discard to go out?

Not in this version. Melding or laying off the final card also ends the hand. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.

What happens when the stock ends?

The hand is scored using melded cards minus remaining cards for both players. For a calm first round, focus on one decision. Return to the explanation when a decision is unclear.

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