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PYZSB

Solo · FREE PLAY

Forty Thieves Solitaire

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Solitaire
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Game guide · PYZSB

Forty Thieves Solitaire: from controls to your first round

Use the rule sheet as a reference. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. The same rule applies on a phone and on a computer. Before making a move, check the cards in view. Move one card at a time; build down in the same suit. Empty columns accept one card. Return to the explanation when a decision is unclear.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

A small practice goal

Use the rule sheet as a reference. Select a face-up card and then the destination pile or Empty slot. The same rule applies on a phone and on a computer.

The challenge in front of you

Build eight suit foundations from ace to king. Take the next action only when the current step is clear. Take a moment to read the table.

How to proceed

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

The controls to know

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use another round to revisit a decision. A clear plan starts with the current position.

See how the rules apply

A club 5 can move onto a club 6, but a whole run cannot move together. Check the relevant controls before continuing.

An important reminder

Use the rule sheet as a reference. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Use another round to revisit a decision.

Questions that come up during play

What is the aim?

Build eight suit foundations from ace to king. Treat this as a chance to practise one rule. The same rule applies on a phone and on a computer.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Begin with the objective. Return to the explanation when a decision is unclear.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Treat this as a chance to practise one rule. Return to the explanation when a decision is unclear.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. Work at your own pace. The same rule applies on a phone and on a computer.

What completes a round?

Build eight suit foundations from ace to king. Treat this as a chance to practise one rule. Take the next action only when the current step is clear.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Look at the complete hand before deciding. Use another round to revisit a decision.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Before making a move, check the cards in view. Use another round to revisit a decision.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. A clear plan starts with the current position. Return to the explanation when a decision is unclear.

What completes a round?

Build eight suit foundations from ace to king. Keep the active rule in mind. The same rule applies on a phone and on a computer.

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